coolify/tests/Feature/TeamServerLimitTest.php

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<?php
use App\Models\Server;
use App\Models\Team;
use Illuminate\Foundation\Testing\RefreshDatabase;
uses(RefreshDatabase::class);
beforeEach(function () {
config()->set('constants.coolify.self_hosted', true);
});
it('returns server limit when team is passed directly without session', function () {
$team = Team::factory()->create();
$limit = Team::serverLimit($team);
// self_hosted returns 999999999999
expect($limit)->toBe(999999999999);
});
it('returns 0 when no team is provided and no session exists', function () {
$limit = Team::serverLimit();
expect($limit)->toBe(0);
});
it('returns true for serverLimitReached when no team and no session', function () {
$result = Team::serverLimitReached();
expect($result)->toBeTrue();
});
it('returns false for serverLimitReached when team has servers under limit', function () {
$team = Team::factory()->create();
Server::factory()->create(['team_id' => $team->id]);
$result = Team::serverLimitReached($team);
// self_hosted has very high limit, 1 server is well under
expect($result)->toBeFalse();
});
it('returns true for serverLimitReached when team has servers at limit', function () {
config()->set('constants.coolify.self_hosted', false);
$team = Team::factory()->create(['custom_server_limit' => 1]);
Server::factory()->create(['team_id' => $team->id]);
$result = Team::serverLimitReached($team);
expect($result)->toBeTrue();
});