coolify/tests/Feature/ServerLimitCheckJobTest.php
Andras Bacsai 91f538e171 fix(server): handle limit edge case and IPv6 allowlist dedupe
Update server limit enforcement to re-enable force-disabled servers when the
team is at or under its limit (`<= 0` condition).

Improve allowlist validation and matching by:
- supporting IPv6 CIDR mask ranges up to `/128`
- adding IPv6-aware CIDR matching in `checkIPAgainstAllowlist`
- normalizing/deduplicating redundant allowlist entries before saving

Add feature tests for `ServerLimitCheckJob` covering under-limit, at-limit,
over-limit, and no-op scenarios.
2026-03-03 17:03:46 +01:00

83 lines
2.8 KiB
PHP

<?php
use App\Jobs\ServerLimitCheckJob;
use App\Models\Server;
use App\Models\Team;
use Illuminate\Foundation\Testing\RefreshDatabase;
use Illuminate\Support\Facades\Notification;
uses(RefreshDatabase::class);
beforeEach(function () {
config()->set('constants.coolify.self_hosted', false);
Notification::fake();
$this->team = Team::factory()->create(['custom_server_limit' => 5]);
});
function createServerForTeam(Team $team, bool $forceDisabled = false): Server
{
$server = Server::factory()->create(['team_id' => $team->id]);
if ($forceDisabled) {
$server->settings()->update(['force_disabled' => true]);
}
return $server->fresh(['settings']);
}
it('re-enables force-disabled servers when under the limit', function () {
createServerForTeam($this->team);
$server2 = createServerForTeam($this->team, forceDisabled: true);
$server3 = createServerForTeam($this->team, forceDisabled: true);
expect($server2->settings->force_disabled)->toBeTruthy();
expect($server3->settings->force_disabled)->toBeTruthy();
// 3 servers, limit 5 → all should be re-enabled
ServerLimitCheckJob::dispatchSync($this->team);
expect($server2->fresh()->settings->force_disabled)->toBeFalsy();
expect($server3->fresh()->settings->force_disabled)->toBeFalsy();
});
it('re-enables force-disabled servers when exactly at the limit', function () {
$this->team->update(['custom_server_limit' => 3]);
createServerForTeam($this->team);
createServerForTeam($this->team);
$server3 = createServerForTeam($this->team, forceDisabled: true);
// 3 servers, limit 3 → disabled one should be re-enabled
ServerLimitCheckJob::dispatchSync($this->team);
expect($server3->fresh()->settings->force_disabled)->toBeFalsy();
});
it('disables newest servers when over the limit', function () {
$this->team->update(['custom_server_limit' => 2]);
$oldest = createServerForTeam($this->team);
sleep(1);
$middle = createServerForTeam($this->team);
sleep(1);
$newest = createServerForTeam($this->team);
// 3 servers, limit 2 → newest 1 should be disabled
ServerLimitCheckJob::dispatchSync($this->team);
expect($oldest->fresh()->settings->force_disabled)->toBeFalsy();
expect($middle->fresh()->settings->force_disabled)->toBeFalsy();
expect($newest->fresh()->settings->force_disabled)->toBeTruthy();
});
it('does not change servers when under limit and none are force-disabled', function () {
$server1 = createServerForTeam($this->team);
$server2 = createServerForTeam($this->team);
// 2 servers, limit 5 → nothing to do
ServerLimitCheckJob::dispatchSync($this->team);
expect($server1->fresh()->settings->force_disabled)->toBeFalsy();
expect($server2->fresh()->settings->force_disabled)->toBeFalsy();
});